Red Barrel Radio Episode 21: Superman’s Franchising Protocols.

Written by  //  06/03/2012  //  2012 Archive, Podcasts, Red Barrel Radio  //  1 Comment

21

This week, Jem digs deep in the bargain bin and the team have a chat about franchises in games; good, bad, ugly, or necessary?

Like what we put into your ears? Hit the button below to view us on the iTunes store!

subscribe!

Chiptune music by sacio

WARNING: This Podcast contains explicit language.

If you like what you see, don't forget to share using the buttons below:

About the Author

avatar

Tom is the guy that finds other things to put on Retry Quit besides writing. When he's not podcasting for Red Barrel Radio or working on the site, he's watching movies, writing, hanging out, or more likely, wasting his life on the internet and regretting it later.

View all posts by

One Comment on "Red Barrel Radio Episode 21: Superman’s Franchising Protocols."

  1. avatar
    Callum 12/03/2012 at 6:21 PM · Reply

    My 2 cents [also on Facebook]…I think the scope of the games marketplace is big enough to accommodate both franchises and original, new IP.

    When I think of the videogame industry, I compare it to the film industry. There is no true “movie goer” who likes only specific things; there are movies for the masses and for specific tastes. Genre films both big and small, blockbusters based on old franchises (Nolan’s Batman) or blockbusters based on new ideas (Nolan’s Inception). One movie goer can 90% of the time stick with one genre, another could watch a bit of everything. And gamers are the same…they’re all different.

    The bulk of the money in the film industry goes into the franchises and big blockbusters, but it doesn’t stop smaller or original films being made. There’s Avatar but there’s also The Artist. I think videogames, still an industry in it’s infancy comparative to film, is and will follow a similar path.

    Now should I got play Modern Warfare 3 or finally finish Braid?

Leave a Comment

(Required)

comm comm comm